Marcel Fiore

Software Engineer and tinkerer

Projects

GDTuber

- July 2025 to Present

  • Developed and managed an open source PNG Tuber application using the Godot game engine.
  • Managed issues and pull requests enabling 9 total contributors to submit bug fixes, add features, and write documentation.

Mystery of Daycart Isle

- August 2024

  • A small island to explore using the ability to arbitrarily scale any pickupable object.
  • Created over 72 hours in a team of 2 for GMTK Game Jam

To The Lake

- June 2024

  • A small 2D RPG created in Godot
  • Developed over 8 days in a team of 2 for Godot Wild Jam #70.
  • All art and code created from scratch during the event.

Rpi Thermostat

- July 2022 to June 2023

  • Developed a remotely monitorable and controllable thermostat utilizing a REST API and Apache server.
  • Created code structure in Python for system logic.
  • Designed flexible environmental sensors by wirelessly networking embedded systems.
  • Modeled and 3D printed closures for environmental sensors.

Tower Defense Game

- March 2020 to Februrary 2021

  • A basic tower defense game written from scratch using the LibGDX graphics library in Java.
  • Utilized Object Oriented Design patterns

Enemy Avoider Game

- February 2020

  • A basic enemy avoider game in the command line developed using Ncurses with C++.
  • Created over 24 hours for the HackCU 2019 hackathon in order to learn the challenges and concepts important to designing a game engine.